Authored vs. Systemic: Finding a Balance for Combat AI in Uncharted 4
Updated: January 21, 2025
Summary
The video delves into the combat design of Uncharted 4, showcasing the evolution of combat mechanics from previous games in the series. It explores the zoning system that controls NPC behavior and positioning during combat scenarios, along with the introduction of new gameplay elements like larger layouts and 3D reasoning for NPCs. The speaker provides an in-depth look at the AI technology implemented in Uncharted 4, detailing NPC roles, behaviors, and the use of hard points to control their actions. Additionally, the video covers combat roles, interactions between different NPC roles, global combat parameters, and the development timeline for implementing these systems in the game.
Introduction and Background
The speaker introduces himself, talks about his work on combat design, and mentions the agenda for the presentation.
Introduction to Uncharted 4
An overview of the development of Uncharted 4 and the changes made in combat design from previous games in the series.
Zoning and NPC Behavior
Discusses the zoning system used in Uncharted 4 to control NPC behavior and positioning in combat scenarios.
New Approaches in Uncharted 4
Exploration of new gameplay elements introduced in Uncharted 4, such as larger layouts, 3D reasoning for NPCs, and changes to combat mechanics.
AI Technology and Behaviors
Details on the AI technology and behaviors implemented in Uncharted 4, including skills, behaviors, and NPC roles like engagers, ambushers, and defenders.
Combat Roles and Hard Points
Explanation of combat roles assigned to NPCs and the use of hard points to control their behavior and positioning during combat.
Combat Behaviors and Roles
Discusses the implementation of combat roles and behaviors, including the interaction between different NPC roles like engagers, ambushers, and defenders.
Global Combat Parameters
Explanation of the global combat parameters used to control systemic combat behaviors and customize encounters in the game.
Iteration and Development Process
Insights into the iteration process and development timeline for implementing new combat systems in Uncharted 4.
Q&A Session
Answers to questions from the audience about AI behavior, combat design, and development challenges faced during the creation of Uncharted 4.
FAQ
Q: What is the zoning system used in Uncharted 4 for controlling NPC behavior and positioning in combat scenarios?
A: The zoning system in Uncharted 4 is a mechanism used to control how NPCs behave and position themselves during combat scenarios.
Q: What are some of the new gameplay elements introduced in Uncharted 4?
A: Uncharted 4 introduced new gameplay elements such as larger layouts, 3D reasoning for NPCs, and changes to combat mechanics.
Q: Can you provide details on the AI technology and behaviors implemented in Uncharted 4?
A: In Uncharted 4, AI technology is used to define skills, behaviors, and roles like engagers, ambushers, and defenders for NPCs in combat scenarios.
Q: How are combat roles assigned to NPCs in Uncharted 4, and what is the significance of hard points in controlling their behavior?
A: Combat roles like engagers, ambushers, and defenders are assigned to NPCs in Uncharted 4, with hard points used to control their behavior and positioning during combat.
Q: What are global combat parameters, and how are they used in Uncharted 4 to customize encounters?
A: Global combat parameters in Uncharted 4 are used to control systemic combat behaviors and customize encounters in the game.
Q: Can you provide insights into the iteration process and development timeline for implementing new combat systems in Uncharted 4?
A: The iteration process and development timeline involved in implementing new combat systems in Uncharted 4 are essential for refining gameplay mechanics and AI behaviors.
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